Simulated Reflection
June 30, 2007 · 44 views · 0 comments
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About
A few of us have seen the tricks of the trade when it comes to mimicking reflection in second life. You simply build a copy of your room upside down and make the floor semi transparent. The difference here is the level of transparency as a gradient into shadow. The mood of the place really takes off as I turned the corner and stepped in. In addition, the bottom half of the room is in synch with the top half when the images change. All of the reflections I've seen in the past have been static. Kudo's to AngryBeth Shortbread for this excellent use of reflection. From Dedric Mauriac via blogHUD